tabitha wrote: | | In FB1 he does the loops to the left and the right of the palace the opposite direction to me. |
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Yeah, I noticed this while watching your FB1 video a couple of days ago; I'm not sure if I've ever put much thought into those loops to be honest, I think I just do 'em that way out of habit...
tabitha wrote: | | I dont think either one is better but kind of interesting. Also at the end of FB1 you fly up a little so the final stars hit you before entering the palace. I was alwas of the impression that t |
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The end of that sentence kind of went AWOL, tabitha - what were you going to ask? :P
tabitha wrote: | | The FB2 strat described with the pictures is much more easy to understand but there is one thing I just dont get, how to make nights release the bar at the right time? I have him flying off all over the place. |
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If you leave NiGHTS to fly off in his own good time (i.e. if you don't detach him from the rung early by dashing), he'll fly off in roughly the same direction he was travelling when you grabbed the bar. So e.g. if you grab a bar while flying up-right, you'll come off the bar flying roughly up-right; you decide the direction yourself by grabbing the bar from the right angle.
tabitha wrote: | | FB4 had one interesting thing which isnt the same as me and might possibly lead to a higher FB4 score. After the sled run there is a ring with two stars above it and two below it. I basically ignore the ring all together and do a huge paraloop dragging in loads of items from the background then dashing directly over the palace and up towards the sledrun entrance, this gives a link of 25 to 30 pretty consistently. |
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Hmm, might have to give that one a try, to be honest I was just handling that section exactly like the end of Course 2 (though of course, that makes less sense in the different context...)
Oh, also, you asked me in that PM why I kept doing all the pausing, so I thought I'd answer that here with a selection of reasons:
- To have a quick look at the time counter. With the approaches I use I tend to finish FB1, 2 and 3 with 0 seconds left, so I like to regularly check that I'm on track with the time, so I know to hurry up and start skipping things if I'm not.
- To make sure I haven't screwed something up, so that if I have I can take action immediately to try and salvage the situation. For example, in the Clawz battle I briefly pause the game the instant I paraloop each mouse, to check that the loop has formed properly; if it hasn't, I can technically afford to do one extra loop without losing the 2.0, provided I do it straight away (hence why I pause to check immediately).
- To decide whether to quit or not. :P After I screw up the rungs on lap one of Course 2 in that vid, I pause and unpause the game something like five or six times wrestling with whether to just give up, and in the end I decide to backtrack. Most of the pauses that come after slip-ups are me checking my time and points and deciding whther it's worth carrying on.
- To re-centre my thumb on the analogue thumbpad. As much as I have a nostalgic fondness for the thing, the Saturn's 3D Control Pad (with its ribbed, concave thumbpad) just isn't my idea of ergonomic, and I often find my thumb sliding off to one side after doing a particularly violent U-turn or similar thing.
- Because I was tired while filming, and also I recorded this by playing the game in VirtualDub's preview window without the ability to preview sound, which is surprisingly off-putting, and with the occasional lag and jitter, which I of course wanted to wait out by pausing for a second. I'm going to try and get some superior (i.e. non-cheap-and-nasty) video capture equipment in the near future so that I won't have to do it this way again.
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