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Frozen Bell

Started by tabitha at 03-13-2006 7:52 AM. Topic has 3 replies.

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   03-13-2006, 7:52 AM
tabitha is not online. Last active: 1/5/2008 9:16:03 AM tabitha



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Notes on Lances 698K vid
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Lance was good enough to send me a video of the attempt he made and I noticed a few interesting things which might bear discussion.

In FB1 he does the loops to the left and the right of the palace the opposite direction to me.

I loop the right hand chips anticlock wise, using the bottom dash ball in the background to line myself up with the bottom right star. The ones to the left of the palace I get the top on first then loop clockwise around the others.

I dont think either one is better but kind of interesting. Also at the end of FB1 you fly up a little so the final stars hit you before entering the palace. I was alwas of the impression that t

The FB2 strat described with the pictures is much more easy to understand but there is one thing I just dont get, how to make nights release the bar at the right time? I have him flying off all over the place.

FB3 is pretty much the same as me but executed better.

FB4 had one interesting thing which isnt the same as me and might possibly lead to a higher FB4 score. After the sled run there is a ring with two stars above it and two below it. I basically ignore the ring all together and do a huge paraloop dragging in loads of items from the background then dashing directly over the palace and up towards the sledrun entrance, this gives a link of 25 to 30 pretty consistently.

But once again thanks to Lance for the video and congratulations to both lance and Kraken or their work on getting to 700K






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   03-13-2006, 9:08 AM
Lance Way is not online. Last active: 1/25/2007 2:48:51 AM Lance Way

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Re: Notes on Lances 698K vid
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 tabitha wrote:
In FB1 he does the loops to the left and the right of the palace the opposite direction to me.

Yeah, I noticed this while watching your FB1 video a couple of days ago; I'm not sure if I've ever put much thought into those loops to be honest, I think I just do 'em that way out of habit...

 tabitha wrote:
I dont think either one is better but kind of interesting. Also at the end of FB1 you fly up a little so the final stars hit you before entering the palace. I was alwas of the impression that t

The end of that sentence kind of went AWOL, tabitha - what were you going to ask? :P

 tabitha wrote:
The FB2 strat described with the pictures is much more easy to understand but there is one thing I just dont get, how to make nights release the bar at the right time? I have him flying off all over the place.

If you leave NiGHTS to fly off in his own good time (i.e. if you don't detach him from the rung early by dashing), he'll fly off in roughly the same direction he was travelling when you grabbed the bar. So e.g. if you grab a bar while flying up-right, you'll come off the bar flying roughly up-right; you decide the direction yourself by grabbing the bar from the right angle.

 tabitha wrote:
FB4 had one interesting thing which isnt the same as me and might possibly lead to a higher FB4 score. After the sled run there is a ring with two stars above it and two below it. I basically ignore the ring all together and do a huge paraloop dragging in loads of items from the background then dashing directly over the palace and up towards the sledrun entrance, this gives a link of 25 to 30 pretty consistently.

Hmm, might have to give that one a try, to be honest I was just handling that section exactly like the end of Course 2 (though of course, that makes less sense in the different context...)

Oh, also, you asked me in that PM why I kept doing all the pausing, so I thought I'd answer that here with a selection of reasons:

- To have a quick look at the time counter. With the approaches I use I tend to finish FB1, 2 and 3 with 0 seconds left, so I like to regularly check that I'm on track with the time, so I know to hurry up and start skipping things if I'm not.

- To make sure I haven't screwed something up, so that if I have I can take action immediately to try and salvage the situation. For example, in the Clawz battle I briefly pause the game the instant I paraloop each mouse, to check that the loop has formed properly; if it hasn't, I can technically afford to do one extra loop without losing the 2.0, provided I do it straight away (hence why I pause to check immediately).

- To decide whether to quit or not. :P After I screw up the rungs on lap one of Course 2 in that vid, I pause and unpause the game something like five or six times wrestling with whether to just give up, and in the end I decide to backtrack. Most of the pauses that come after slip-ups are me checking my time and points and deciding whther it's worth carrying on.

- To re-centre my thumb on the analogue thumbpad. As much as I have a nostalgic fondness for the thing, the Saturn's 3D Control Pad (with its ribbed, concave thumbpad) just isn't my idea of ergonomic, and I often find my thumb sliding off to one side after doing a particularly violent U-turn or similar thing.

- Because I was tired while filming, and also I recorded this by playing the game in VirtualDub's preview window without the ability to preview sound, which is surprisingly off-putting, and with the occasional lag and jitter, which I of course wanted to wait out by pausing for a second. I'm going to try and get some superior (i.e. non-cheap-and-nasty) video capture equipment in the near future so that I won't have to do it this way again.


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   03-13-2006, 6:54 PM
tabitha is not online. Last active: 1/5/2008 9:16:03 AM tabitha



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Re: Notes on Lances 698K vid
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ok the awol question,

I dont think either one is better but kind of interesting. Also at the end of FB1 you fly up a little so the final stars hit you before entering the palace. I was always under the impression that anything paralooped before entering the palace still counted towards your final score based on the fact that links from mare 1 will show as the total link for mare 2. if that makes any sense?

Also I guess it looks like you stop dashing after hitting the bars on FB2 and dash again in the direction you want to leave the bar in?



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   03-14-2006, 7:52 AM
Lance Way is not online. Last active: 1/25/2007 2:48:51 AM Lance Way

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Re: Notes on Lances 698K vid
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 tabitha wrote:
I was always under the impression that anything paralooped before entering the palace still counted towards your final score based on the fact that links from mare 1 will show as the total link for mare 2. if that makes any sense?

As far as I know, paralooped items that hit you after you enter the palace will only be collected when you're "officially" on the next course, so you wouldn't get the points for them on the course you were in - but more relevently, you'll no longer be in Bonus Time after entering the palace, so you wouldn't get the x2 bonuses for those items if you rushed into the palace before they hit you. I'm fairly sure that's correct, but even if it's not that's definitely why I was delaying before finishing the level in the vid.

On the other hand, the reason you keep the links after entering the palace seems to be that your links are only reset to "0 links" when you run out of time between links - the game doesn't set them back to 0 when you enter the palace, unlike e.g. your score and time which are set to their default values properly. That's why paralooped items can let you "carry a link over" from one course to another - because whatever link scores you get from those items will be registered when you're officially on the next course.

 tabitha wrote:
Also I guess it looks like you stop dashing after hitting the bars on FB2 and dash again in the direction you want to leave the bar in?

As I said above, I really don't dash much at all when in the bars section; I find it's easier to keep control if you just allow NiGHTS to let go of the bars without dashing. The only place I was always dashing in that bit was towards the final rung with the 8 blue chips around it, because it can be a bit touch-and-go if you come off the previous rung at a dodgy angle.


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