Re: SV2 basic strats

Spring Valley

SV2 basic strats


tabitha 04-24-2006, 9:09 AM
I have been playing the second level of SV2 for a while an I am a good 10 000 or so under the current record on a good day.

Anyone kind enough to share their basic strats would be most appreciated. How many laps and such?

*looks at GSK*

Re: SV2 basic strats


gsk 04-25-2006, 2:25 AM
This is the method that got me my PR. 5 laps total, about 20secs a lap. Try to leave yourself just a small amount of dash from SV1 - just to get you going at the very start (though there are plenty of dash-bar-filling rings in this mare). Capture opening should be around 13secs.

All 5 laps follow the same pattern, except for the first, where you just collect the chip cage and open the capture. In that first lap you should be collecting all 12 chips that are before the cage - if you miss any, you've got a leeway of 3 chips that are just before the capture (dash into them, then up for the cage) - other than that, you have to go down right by the small waterfall, which means you'll lose a lap or have to dash through your last.

That first section - the air flow can make it difficult. Dash into the 3 chips just behind the rock, then dash a little up to go through the yellow rings, the vertical one then the horizontal one. Right there the air flow will try to mess you around. Compensate by dashing down to collect the 3 chips there, and then fly up but only dash to again compensate any air flow changes. It’s more of a feel than anything, so it just requires practise.

After that there’s a rectangle of 6 chips and 4 stars. Dash up to them but just fly through them without dashing - the extra control will allow you to position yourself to fly right through the middle to collect them all in one go, giving you a potential link of 20 (including 12 chips to total 20 with the 8 from the cage) starting from those first 3 chips before the airflow.

Just dash through the boost and the 3 rings, then up for the cage if it’s the first lap, otherwise, going into the 3 chips up-right of the waterfall. You may link those with the rings but that’s not important. In fact you can link from the start of the lap to those 3 chips to the left of the palace (for a link of 26) by paralooping that rectangle of 6 chips and 4 stars, but the extra seconds it takes are better spent doing this...

The next part is potentially a link of 40+. Just after the capture, fly through the group of 5 chips then dash forward though the vertical yellow ring then straight up through the horizontal yellow ring, positioning yourself roughly in the middle of it. Fly up and link with the far right star of the group of 7 items and paraloop anticlockwise around them, then dash right, into the downward moving rings. About that paraloop - its much easier to do it without dashing up from the yellow rings below it, so try that at first. Also, once you get good at it, you'll be able to do a big enough paraloop around the edge of the items so the middle ones float around you long enough to loop again and collect the dash refill token AND be able to get to the rings on the right in time to keep the link going. But remember that there are lots of rings on this mare, so you don’t have to worry about running out of dash (unlike SM or TS I find) so better to keep the link going and try for the token when you get a good paraloop on another lap - you'll get 5 chances remember (though do remember it, you’ll need it for the rest of the dream)

From there, finish going through the rings right and down, then you'll come to long group of items. From the last ring, head underneath and right of the group of items and collect the far right star, then paraloop anticlockwise through the left hand star and dashing underneath and right to paraloop the group of chips left. That should hopefully leave them floating around long enough to collect the first 3 chips around the big tree. After that there are 3 stars below and to the right of you - leave those, stay flying straight and dash for the boost panel. If you dashed enough (ie pretty constantly) around the tree, the boost will fly you through the other 6 chips around the tree and make a giant paraloop that will grab those 3 stars you left behind. From there, fly through the yellow rings then up for the other boost, avoiding the palace and doing another lap.

Make sure you have atleast 20secs for your final lap, otherwise do a half lap of collecting (probably up to the rectangle of items for 20 link then backtrack) - probably not wise to hit the boost.

So best case scenario - a link of 20, then cage if first lap or a link of 5, then a link of 40+. No stunt ribbons, no link balls - it should be a easy mare, but the air flow, the tricky paraloops, and some annoyingly positioned nightmarians (conveniently hanging around the two main paraloop areas) means that your score can vary by nearly 10k.

gsk


Re: SV2 basic strats


tabitha 04-28-2006, 6:30 PM
Thanks alot. I was acctually spending my time linking the rectangle rather than getting the stars for the 40 plus link, Thats a really god strat. I am going to put some time in on that later on.

Re: SV2 basic strats


gsk 04-28-2006, 11:49 PM
Yeah, there are loads of instances where getting the most high links doesnt necessarily mean the best score. I'd like to think that Sonic Team saw that as advanced play, as opposed to a flaw in the points system.

gsk

Re: SV2 basic strats


tabitha 04-30-2006, 12:06 AM
Oh I totally agree, I think that the primary thing about nights is learning how to optimise the time and perfect a start which exploits that. I had a quick run using this strat and instantly added something like 4000 to my score so thanks a bunch for that. It wasnt even a particularly good run,.

Re: SV2 basic strats


blackrabite 07-13-2007, 9:47 PM
Alright, the usual strategy for this Mare is to fly through the large set of stars / chips before the Boost Ball; Paralooping takes too long of a time to justify the link which follows. I've found that if I ABP that set of chips, however, I can keep the link from the rings prior to the chips and I can continue to link the rings and chips right after the Boost Ball. All of this takes only a split second longer than flying straight through and certainly takes less time than a full paraloop.

I'm gonna work on this Mare and see what kind of scores I can pull out with this. My main concern is that the Mare is enough of a time-crunch for me as it is: will those split seconds push me over?

Re: SV2 basic strats


gsk 07-19-2007, 12:49 PM
I can squeeze is to about 21 seconds for a complete lap - thats an ABP round the chips and around the star clusters, then a larger loop for the chips/stars before the tree to link with the latter items.

So yeah thats 5 laps, but its tight.

Something I've noticed, and it doesnt make much of a difference except for a few mares (ie SV2) but you lose 2/3 seconds if you start it as Nights - if you enter the palace as claris (ie you run out of time for SV1) you start off quicker.

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