All 5 laps follow the same pattern, except for the first, where you just collect the chip cage and open the capture. In that first lap you should be collecting all 12 chips that are before the cage - if you miss any, you've got a leeway of 3 chips that are just before the capture (dash into them, then up for the cage) - other than that, you have to go down right by the small waterfall, which means you'll lose a lap or have to dash through your last.That first section - the air flow can make it difficult. Dash into the 3 chips just behind the rock, then dash a little up to go through the yellow rings, the vertical one then the horizontal one. Right there the air flow will try to mess you around. Compensate by dashing down to collect the 3 chips there, and then fly up but only dash to again compensate any air flow changes. It’s more of a feel than anything, so it just requires practise.After that there’s a rectangle of 6 chips and 4 stars. Dash up to them but just fly through them without dashing - the extra control will allow you to position yourself to fly right through the middle to collect them all in one go, giving you a potential link of 20 (including 12 chips to total 20 with the 8 from the cage) starting from those first 3 chips before the airflow.Just dash through the boost and the 3 rings, then up for the cage if it’s the first lap, otherwise, going into the 3 chips up-right of the waterfall. You may link those with the rings but that’s not important. In fact you can link from the start of the lap to those 3 chips to the left of the palace (for a link of 26) by paralooping that rectangle of 6 chips and 4 stars, but the extra seconds it takes are better spent doing this...The next part is potentially a link of 40+. Just after the capture, fly through the group of 5 chips then dash forward though the vertical yellow ring then straight up through the horizontal yellow ring, positioning yourself roughly in the middle of it. Fly up and link with the far right star of the group of 7 items and paraloop anticlockwise around them, then dash right, into the downward moving rings. About that paraloop - its much easier to do it without dashing up from the yellow rings below it, so try that at first. Also, once you get good at it, you'll be able to do a big enough paraloop around the edge of the items so the middle ones float around you long enough to loop again and collect the dash refill token AND be able to get to the rings on the right in time to keep the link going. But remember that there are lots of rings on this mare, so you don’t have to worry about running out of dash (unlike SM or TS I find) so better to keep the link going and try for the token when you get a good paraloop on another lap - you'll get 5 chances remember (though do remember it, you’ll need it for the rest of the dream)From there, finish going through the rings right and down, then you'll come to long group of items. From the last ring, head underneath and right of the group of items and collect the far right star, then paraloop anticlockwise through the left hand star and dashing underneath and right to paraloop the group of chips left. That should hopefully leave them floating around long enough to collect the first 3 chips around the big tree. After that there are 3 stars below and to the right of you - leave those, stay flying straight and dash for the boost panel. If you dashed enough (ie pretty constantly) around the tree, the boost will fly you through the other 6 chips around the tree and make a giant paraloop that will grab those 3 stars you left behind. From there, fly through the yellow rings then up for the other boost, avoiding the palace and doing another lap.Make sure you have atleast 20secs for your final lap, otherwise do a half lap of collecting (probably up to the rectangle of items for 20 link then backtrack) - probably not wise to hit the boost.So best case scenario - a link of 20, then cage if first lap or a link of 5, then a link of 40+. No stunt ribbons, no link balls - it should be a easy mare, but the air flow, the tricky paraloops, and some annoyingly positioned nightmarians (conveniently hanging around the two main paraloop areas) means that your score can vary by nearly 10k.
gsk